Vex
A downloadable game
Kickstarter: https://www.kickstarter.com/projects/samstenner/ve...
Concept:
Vex is a retro, re-imagining of the classic arcade adventure genre, and strikes the balance between simplicity and intricacy. Vex is a casual yet challenging game, reminiscent of the early days of video games, but with a more modern feel.
As a simple cube, you are left with little guidance to navigate your way through dynamically difficult levels, testing your problem solving skills, reactions, timing and dexterity. Each level presents a different problem, which can either require a complex plan, or the sheer force of a true warrior. From lava traps and firearm turrets, to teleporters and speed boosters, Vex offers a versatile levels system, but doesn't compromise by over-complicating itself with unnecessary features and irrelevant obstacles. Vex is the 3D arcade classic that Steam is missing.

But what makes Vex special? It takes you back to the unimpeachable age of when the video game era was developing into something more than just a gimmick. Points, levels, worlds, blocks, enemies. This playful game is where the 1980/1990's might have gone. It's where the gamers of from 30 years ago thought the industry would be today, and it seems there are very few games who cater for this niche.
Inputs:
The user inputs are the same as any classical game. Keyboard and mouse (with reconfigurable controls). If Vex is successful, I'll also port the game to iOS, Android, and Windows phone. If you are using an Xbox Controller, a PS4 Controller or a Steam Controller, then the inputs should be configurable. The player must navigate through the map in a tactical and well planned way. Simply charging into battle isn't always the best method, and this game hopes to challenge the more cerebral among the gaming community. Puzzles and reasoning is one side, but a lot comes down to player mobility, how dexterous and agile they are, and how quickly they can react to unexpected situations or events. This game is not easy, which is why it's addictive. The player must often use the environment to their advantage, and sometimes exploit their enemies to reach their goal.
Features:
- 45 Beautiful realms
- 10 Types of enemy
- 5 Powerful abilities
- Quantum Entanglement
- Classic levelling system
- Teleporters, Turrets and Traps
- Score System
- Character Customisation
- Engaging Sound Track
- Interactive and Dynamic Environments
- An Easter Egg
- 3rd or 1st person view, or aerial view
- Statistics
If successful: - DLC Worlds
- Controller Support

Details:
There are 4 worlds, each with 11 levels (10 normal, plus a bonus level if you unlock it). So that makes 44 levels right? Wrong! If you complete a hidden easter egg, the secret 45th level will unlock. Each world has a number of coins that need to be collected before you can reach the goal. There are 4 main entities: patroller, sentry, glide and blast.
- The Patroller moves between 2 different points, and is lethal upon contact.
- The Sentry moves towards the player, as long as you're close enough, and is also lethal.
- The Glide hovers above the ground moving between different points, and drops deadly acid as it travels.
- The Blast acts like a black hole - you get too close, you get sucked in. It will then explode, turning you into a projectile. They are non-lethal, but are the most dangerous enemy.
There are also several unique abilities that help you manoeuvre throughout the level, and are often essential to complete the level. These include: increasing your size; decreasing your size; making you faster; slowing down time; making you invincible, incorporeal, and deadly to any enemy.
Click here ➡ http://tinyurl.com/zprdaau to view a PDF document describing each feature in the game.

Development:
There are 3 people who have worked on the project; I program the mechanics behind the game, design the characters and maps, produce all the textures and art work for the game, and market/produce the game from a business point of view. My colleagues, Amber Mott and Matthew Camp, have helped suggest concepts and changes to the game, as well as shared the game through social media, and provided feedback to me regarding changes and updates. As a college student currently studying computing science, physics and mathematics, finding the funds to produce such a game is arduous; although I have actually finished the development of the game (at least the alpha stage of it) actually publishing the game to Steam is still expensive, at least for me. Although £300 may seem a small fee to a game developer, 'Indie devs' such as myself must scrape by with what we can, and in this case, support from the community could be the platform that allows me to reach my goal!

Cost:
The cost to launch my game on to 'Steam GREENLIGHT' is £70. Steam Greenlight is where developers submit games to be reviewed to be put on steam (the gaming platform for PC, Mac and Linux), but I will require a donation of £300; this will also go towards funding for artists to create more images, logos, etc, as well as initial licencing (e.g, Windows Developer license, Apple Developers License.). Advertisement will be done mainly through Facebook, by promoting my page.

I will be offering my game for $5 (£3.44, €4.58)* on Steam and the Windows Store, and a graphically less intensive version for $2 (£1.36, €1.84)* on iOS/Android/Windows Mobile. (The steam version will be compatible with Windows 7, 8 and 10, Mac OS X, and Linux!) I also hope to bring Virtual Reality support using an Oculus Rift, as they have a couple at my college that I could use to test.
All donations are appreciated, and those of £5 or more will receive rewards, such as having your name immortalised within the game's code, and the release notes. Thank you!*** Prices are subject to change at any time depending on exchange rate, or what the vendors specify (E.g, They only offer £3.00 or £3.50 options, which would prevent me from selling for £3.44) so I therefore reserve the right to change my product's prices. The likely prices would be:
- Steam/Windows: $5, £3.50, €4.50
- Mobile: $2, £0.99, €2
However, when Vex succeeds on Steam Greenlight, Steam will contact me to discuss prices, and may suggest something completely different, so bear that in mind. I try my best to make Vex available to as many people as possible, regardless of financial status.

Requirements:
Minimum:
- CPU: Intel Core 2 Duo / AMD Athlon 64 X2
- RAM: 1Gb
- Graphics: Geforce 8400 GS / AMD HD 5450
- Graphics: Intel HD 5000 / AMD A8 6600K
- Storage: 90 MB free space (110 MB on Linux)
- OS: Windows XP / Mac OS 10.7 / Linux varies
Recommended:
- CPU: Intel Core i3 3220 / AMD FX 4300
- RAM: 2Gb
- Graphics: Nvidia GTS 450 / AMD HD 6770
- Storage: 90 MB free space (110 MB on Linux)
- OS: Windows 7 / Mac OS 10.9 / Linux Varies
Kickstarter:
| Status | Prototype |
| Author | stenner-studios |
| Genre | Platformer |
| Tags | 3D Platformer, Arcade, Casual |
| Asset license | Creative Commons Attribution v4.0 International |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Touchscreen, Smartphone |
| Accessibility | Color-blind friendly, High-contrast, Textless |
| Links | Homepage, Community, Twitter/X |
